This week, we are in San Francisco for the Game Development Conference 2012, where we are showcasing our Percussive Sound Recognition technology (we're at booth #48 at GDC Play).
SampleSumo zoekt studenten computerwetenschappen / toegepaste informatica die zin hebben in een boeiende stage rond iPhone music/audio app development. Meer info hier.
Sometimes crossing the borders of your own domain can yield some very interesting insights. After reading a nice blog post on recent applications of seam carving in the video processing world, I stumbled across an interesting article on controlled animation of video sprites. Allow me to explain why I think it is interesting for music technologists like us.